Archive for February, 2009

Very late to the party: City of Heroes/Villains.

Posted in Uncategorized on February 10, 2009 by Dalagonash

I’m currently trying out City of Heroes/Villains and I’ve made the following characters:

Hero, The Purple Pylon:

Specialises in shooting pure energy blasts and looking very purple and menacing.

Villain, The Argumentative Midget:

Creates machines to do his dirty work and surprises his opponents with traps.

I know I’m a little (very) late to the game but so far so good, the combat is very satisfying as I take on multiple targets, sending ragdoll’s flying with my various attacks and whilst missions are standard ‘go here, do this’ MMO fare, stopping random crimes and just bringing evil doers to justice (or the opposite when playing my villain) just makes me feel powerful and heroic. The fact that it is my own hero rather than me playing as some Marvel or DC stalwart gives the game a fantastic feel that no other super hero game has ever done.

If nothing else it gets me hyped for Champions online.

Halo Wars demo impressions

Posted in Uncategorized on February 5, 2009 by Dalagonash

My impressions are pretty much from Skirmish, single player was nice but skirmish is where it shines.

I’m very impressed, the gameplay is elegantly designed thanks to simple base creation and a limited but effective pool of units, it’s more about intelligent unit deployment and thanks to very simplified resource gathering, simply placing a building, it means you can decide how many you want and not let it bother you anymore.

But the genius element is the obvious seasoning of Warcraft 3 in the recipe by asking you to use a scout to gather additional resources and take the neutral outposts before an opponent. It encourages exploration around the map which is a careful balancing act between a sizable force that could counter an opponent and take an outpost and leaving enough defence back at the base in case of an attack.

Another fantastic addition is the info you receive from your commander relating to your opponenet, playing as UNSC against the cov I was warned of a rush, so I built turrets and it was an effective counter, then when I was playing as Covenant I was warned of approaching air and knowing I was weak against air I build a shield generator and some anti air turrets whilst getting Vampires out of my expansion base.

Heroic difficulty is not hard enough and there’s no online regrettably, but I guess those are the tasty looking carrots that Ensemble are dangling at me…

Late to the party: Spore Creepy and Cute

Posted in Uncategorized on February 2, 2009 by Dalagonash

Myself and my better half got a hold of the creepy and cute pack for Spore recently and the results have been great!

Sure you can argue these parts should have been in Spore from the get go but buying the parts pack has been an injection of life into this underappreciated game for us, I can only hope the galactic adventures pack does the same for the disappointing space stage of the game…

My very cute creature looking quite stoned.

My very cute creature looking quite stoned.

My menacing creature looking sufficiently evil

My menacing creature looking sufficiently evil

*HOOOOOOOOOOOOOOOOOWL*

*HOOOOOOOOOOOOOOOOOWL*

My friend called this Flower dance The gayest thing ever.

My friend called this Flower dance 'The gayest thing ever'.