Archive for the ‘Articles’ Category

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The Rargh Corner – When Reviewers miss the point.

March 1, 2010

At times this entry may appear hypocritical, I personally attempt to analyse games and am probably guilty of such a sin twenty times over myself but I really do hate it when reviewers fail to understand a game, and it’s happening more frequently as the months roll on with the most recently casualty being Sonic and SEGA All stars Racing.

Released the same week as Playstation ‘It’s not a game’ game Heavy Rain it’s quite easy to see why the coverage of this brilliant little kart racer has been lost under the torrent of praise for Sony’s choose your own adventure and shake the controller to dry your arse movie thing that many people, many reviewers, are seemingly giving Sonic Kart two hours of play then whacking an average marker on it, writing five hundred words about how it’s ‘like Mario Kart, but not as good’ and calling it a day.

Give the game to a player for a couple of hours and I guarantee a fairer appraisal than most of the collections of words masquerading on the Internet as a review, I’ve seen a lot of people saying its better than the plumber and chums recent racing offering, preferring the lack of blue shells and pixel perfect drifting, in fact I’d say the weaker weapons and focus on cutting corners reminds me of the oft favorably remembered Diddy Kong Racing, and the slew of offline modes makes for a more complete split screen experience than the abysmal team battle abomination Nintendo ‘added’ to Mario Kart Wii.

Yes, 'Why is Sonic in a car', we all know the joke, just play the game.

It’s a shame that Sumo Digital’s brilliant foray into karting doesn’t offer quite as complete an experience in the online department, only allowing races and ignoring the multitude of additional mode it offers people with flesh and blood competition, as if the extra modes were available online I would go out on a limb and say Sonic and SEGA All Stars Racing would be an essential purchase for anyone who regularly plays games online, instead I have to say it’s a brilliant Kart racer that is more than deserving of the attention of anyone who got tired of taking Blue Shells up the arse for being too good at Mario Kart, and the reviewers who say any different can shove their apparently revolutionary games up their pompous metaphors, I’m going to have some old fashioned fun with my apparently mediocre Mario Kart knock off.

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Announcing the Announcement of a Post About Announcements

February 22, 2010

Capcom recently dropped this nugget that they’ll be announcing a huuuuuuge surprise sometime in April, just like when they said they’d announce a game everyone wanted and it turned out as the sequel to heat collecting, insect squishing, mech infested ‘We’re on a freezing planet but the female character’s cleavage is perfectly on show’ shat-o-shooter Lost Planet. Excuse me if I don’t get my hopes up.

Cold? Pah, students won't let a little nature ruin their commitment to fashion.

Announcing upcoming announcements is becoming a growing trend and it’s always infuriating, not least because the wait is annoying, but mainly because everyone who puts their theories forward has far better ideas than what the company actually comes out with.

Marvel vs Capcom 3 cry some, new Viewtiful Joe 3 cry others, a reboot of Dino Crisis say the most delusional. And you know what? Whatever they announce won’t be half as good as the best suggestions, probably because the best ideas would sell all of fifteen copies .

Announcing your announcement drums up attention for your announcement of course but what about just walking out into the Internet one day and showing off Okami 2 to an unsuspecting Internet? Nintendo did it a few weeks ago with The Last Story and Xenoblade and the dogs of the Internet cocked their ears and listened with a smile on their faces, a mildly pleasant surprise puts you in better light than failing to announce Devil May Cry 5 guest starring Bayonetta to an audience who’ve managed to hype themselves up for it.

The only thing announcing your announcement achieves is disappointment.

However if it is Street Fighter 3: Third Strike HD Remix then all is forgiven.

Love you Capcom.

-Dala ❤

Capcom recently dropped this nugget, that they’ll be announcing a huuuuuuge surprise early next month, just like when you said you’d announce a game everyone wanted and it turned out as the sequel to heat collecting, insect squishing, mech infested ‘We’re on a freezing planet but the female character’s cleavage is perfectly on show’ shat-o-shooter Lost Planet? Excuse me if I don’t get my hopes up.

Announcing upcoming announcements is becoming a growing trend and it’s always infuriating, not least because the wait is annoying, but mainly because everyone who puts their theories forward has far better ideas than what the company actually comes out with.

Marvel vs Capcom 3 cry some, new Viewtiful Joe 3 cry others, a reboot of Dino Crisis say the most delusional. And you know what? Whatever they announce won’t be half as good as the best suggestions, probably because the best ideas would sell all of fifteen copies .

Announcing your announcement drums up attention for your announcement of course but what about just walking out into the Internet one day and showing off Okami 2 to an unsuspecting Internet? Nintendo did it a few weeks ago with The Last Story and Xenoblade and the dogs of the Internet cocked their ears and listened with a smile on their faces, a mildly pleasant surprise puts you in better light than failing to announce Devil May Cry 5 guest starring Bayonetta to an audience who’ve managed to hype themselves up for it.

The only thing announcing your announcement achieves is disappointment.

However if it is Street Fighter 3: Third Strike HD Remix then all is forgiven.

Love you Capcom.

-Dala ❤

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Valentine videos – Gaming’s best couples.

February 14, 2010

Valentine’s day causes a lot of people to get extremly bitter for no good reason, well the obscene amount of things telling you to splash the cash to tell someone you love them may get some people a bit riled up, but with all the lovey dovey-ness in the air it’s as good a time as any to celebrate gamings best couples in video form, and unlike the Jennifer Anistons and Hugh Grants these characters actually have depth.

On with the celebrations, and some meh-tastic music… Cheers Youtube!

Ico and Yorda

Leon S Kennedy and Ada Wong

(rubbish music warning)

Guybrush Threepwood and Elaine Marley

Link and Midna

(rubbish music warning)

Marcus and Dom

Are there any gaming couples that hold a special place in your heart?

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Command and Conquer 4 is doomed!

January 30, 2010

I don’t like getting down on a game before release, I rarely do, but Command and Conquer 4 is buggered.

Unimpressed - Kane earlier today.

I’ve been dabbling with the beta recently and as a mild RTS fan I think I’ve got enough experience to declare C&C 4 a complete failure. Simply put whoever thought adding a levelling structure into a game like this needs a firm slap around the chops, before being taken outside and shot for evidently having no brain.

Ok it’s not the levelling that’s borked, CoH has a nice levelling system, it’s the application and repercussions of the system and to begin to understand you’ll need to know how things play out.

In C&C 4 every player has a walking ‘base’ from which they churn out units, units are used to take strategic points and return Tiberium to your drop zone in order to buy upgrades to your existing units. There are no resources, simply a population limit, meaning unit spam is the order of the day and once a unit dies you just replace it. Already the game has problems up the wazzo, but then the levelling structure enters the fray.

Not much of a looker either.

To begin with you can make four units from your chosen base (offensive, defensive, or support) and research one tech, you are locked to tier one and that’s your lot for the duration of the match. Until you level up, which for some unknown reason takes a few matches to even get to level ruddy 2, at which point you get one more unit for each ‘class’, yay?

At one point me and a friend were playing a match with someone who could get tier three units and had a base firing death lasers from every orifice, and then some, frying our tier one units and whereas normally I can accept being beaten in an RTS this was the equivalent of bringing cotton wool buds and a pasty to fight a fat bloke wielding a flamethrower . We didn’t have access to effective counter units, fair? Not at all, fun? Most certainly not.

And then there are the matches themselves, or should I call them meat grinders, the simple technique of ‘fill the population up’ means players prefer to spam one type of unit at one time, only changing if something drastic happens. On more occasions than not me and an opponent would have our bases facing each other, constantly putting units out to die in a never ending battle of the mundane, It’s so basic it needs to sit in the corner of the RTS classroom wearing the dunce hat for a bit until it wises up.

The game will garner a dedicated community due to the name C&C, and the fact it’s probably fun when the game deems you worthy to even bloody tech up, but before lon the multiplayer will become impenetrable to new comers.

On account of the fact you earn XP in all modes it depends how much you level up in campaign really, but what if you don’t want to play Campaign? Grind against CPU until you can actually deploy effective units? Piss off is that what anyone wants to do.

Even Tim Curry has to stiffle back the laughter.

It’s a shame really as this is EA’s last chance to impress the C&C audience until Starcraft finally arrives, but instead they’ve created an abortion of an action strategy role playing game that sits somewhere between Company of Heroes, Final Fantasy, and a pile of rancid Chihuahua turd.

Command and Conquer 4 – Level up or get tae fuck.

Oh and the menu’s look abysmal too.

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Dala Designs… A James Bond Game.

January 13, 2010

‘Be Bond’ has always been the mantra of the James Bond video game, but just how many of the games make you feel like Bond? I mean really feel like him, rather than ‘Ah’m doin objectives jus liek James Bond wud!’ or the ability to stealth your way around levels, rarely do we ever feel like Bond, we never get to choose a snappy catch phrase or unleash a gadget at just the right time (ok, apart from the Train in Goldeneye, that was pretty bad ass), it just never happens.

Which brings me to my design of a James Bond game, in which the player assumes the role of another agent.

Inspiration

Just go play the British levels of Modern Warfare 2 and marvel at the cinematic displays of your comrades, the stealthy tip toeing towards enemy outposts or the brilliant one liner radio chatter. Well I say brilliant, I mean ridiculous, but that still fits.

Imagine the muscly arms of Daniel Craig reaching down.

Gameplay

Now replace McTavish with James Bond, and Roach with an up and coming field agent, you, that Bond is effectively ‘babysitting’, already you have the set up for some brilliant story points in which Bond tries to show off how much better than you he is, or how he is too good to train a rookie, whilst the player still gets to see James Bond doing all his cinematic stuff and they get to shoot some suckers. Of course all the gadget tinkering would be there as well, but seeing Bond equip them or having Bond tell you when things would be good would teach the player before later levels demand they think on their toes.

So we’ve got a great story point to follow, some deliciously cinematic gameplay opportunities when following Bond, but a whole game can’t go on like that…

So then you need to split up, MI6 wouldn’t send two agents on a mission for nothing. Imagine doing the Bond like stuff to infiltrate a facility whilst the Bond whispers in your ear about his progress or what he’s found out, you could see his handiwork or catch glimpses of him whilst on your way to your objective, these levels would feel more like Goldeneye levels and even though you’re not playing as Bond, the feel of the game would make you feel enough like him.

And the love interest? Having a girl smooch your screen is always strange, so playing an outside role would let the usual Bond romance play out with no awkward feelings for the player (I know some female gamers who don’t like being forced to play a male, then being forced to fancy a female), the usual Bond cinematics could play out whilst the player retains control and watches Bond pull all his usual smooth moves.

How to make it ‘FUN’

Keep it interesting, make sure Bond acts like Bond and not some useless AI, whilst enemies should die in overblown ways. But what is paramount is to keep the player interested, throwing them down enemy gauntlets is boring but what if Bond needs sniper cover for one section, or visa verca, give the player a variety of gadgets to enable them to experiment or find secrets, but also mix in stealth opportunities with action, but don’t separate them obviously, let alarms be raised but for the player to fight out. Also some variety in terms of cinematic scenes, see MW 2’s cliffhanger as an example, or have a freerunning section that takes inspiration from Mirror’s Edge.

Also, Bond shouldn’t die but the character should feel important, perhaps let Bond pick the player up a few times before out and out failure, however a feature like this would be hard to put in individual levels. However the game needs to support the idea of Bond and not demean him, he should never really be in an emergency, i.e. Bond cannot be injured to needing to be picked up.

QoS so frequently wrenched the camera outside Bond's skull to remind you you were Bond, it may as well have been third person, but then Bond wasn't animated enough to feel like the real deal.

Issues

Well, people do like to be Bond, so the idea of controlling more of a spectator might disappoint some, however once it all got moving I’m sure it would be easy to adjust to. Bond fans would also likely have a problem with the idea of Bond ‘babysitting’, ergo a solid plot would be paramount; Sebastian Faulks proved proficient enough at penning a worthy Bond so the world is not short of people who would likely be able to do the premise justice.

As stated in the previous section, Bond needs to feel like Bond and not a usual co-op partner, something between MxTavish and Alyx Vance in terms of usefulness and have plenty of cinematic scenes.

Why this would work

Bond has been languishing as a typical FPS franchise for too long, no developer has really played to the strengths of the franchise and has instead tried to implement expected game elements such as QTE’s to make it cinematic rather than actually make it a cinematic game to play a part in.

This way, Bond still feels like Bond without a rubbish player muddying his name, the idea of playing an MI6 agent rather than the love interest means you won’t have Daniel Craig thrusting his scrunchy face into your screen when he feels horny whilst it also makes it believable that you could do Bond like things alongside the actual Bond. It would be fun.

Oh and as long as you lather hours of Monty Norman over it it will automatically feel like Bond, even if you get Harry Hill to voice the character.

Poker minigame optional

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The 2009 gaming checklist (aka the alternative GOTY awards).

January 8, 2010

2009 is over, finished, kaput, but did you sample the very best of gaming from last year? Well before 2010 gets into full swing (yes Bayonetta is awesome but it is only one game) you should make sure you check off the following essentials!

L4D2 – Boot to the Head.

I knew I needed to include something from the seminal Left 4 Dead 2, but it was a throw up between several things, the Hard Rain chapter, fending off the hordes during a metal concert, but in the end I settled on something that never gets old, smacking ten shades of claret out of zombies with blunt and or sharp objects.

From the first clang of the frying pan to the juicy slice of the katana L4D2’s melee is brutal, gory, and above all effective. In fact it’s currently being considered as a new dictionary definition of the word satisfying.

Insert sound: Thwak

HotD: Overkill – Play it with the Handcannon.

Gamers are split into two groups, those who have played House of the Dead: Overkill, and those who have not. Those who have played it are split into a further two, people who killed the undead limp wrested with a pathetic wii remote, and those that grew a pair and wielded the official Handcannon.

This is not just any piece of plastic, it’s a perfectly weighted piece of finely molded bad ass for you to give your wii remote the pleasure of sitting in, it turns an already amazing lightgun game into the real deal. Once you’ve used it, there’s no going back. It  beats that rubbish excuse for a lightgun Nintendo released any day, then again putting the wii remote inside a banana skin makes a better lightgun than that thing.

The Handcannon, brilliantly modelled by yours truly in blur-o-vision.

Halo: ODST – Vidmaster Endure.

Halo 3 ODST was a fun expansion pack and Firefight was fun, if a little long winded. However that first time you get endure, which coincidently wil probably be the last time you play firefight, is a real struggle. You and three friends figure, it’ll be easy to get that score! Until after an hour you begin to realize how long it’s going to take. The closing minutes of this two hour struggle are some of the tightest in a game in 2009, and the experience is best shared with others who don’t have the achievement as the elation felt afterwards is like a simultaneous ejaculation. Trust me, try it.

Firefight lasts far too long compared to other 'survival' modes, but it's still a blast.

Uncharted 2 – That Train Level.

I don’t have a PS3, and I have not played Uncharted 2. But I have been told by a reputable source (my mate Dave) that the train level is the best bit.

This is Nathan Drake, from Uncharted, in Shadow Complex.

Plants vs Zombies – F***ING BUNGEE ZOMBIES!

The third zombie enhanced game on this list and something everyone should have played, if only so you too can scream at the bungee zombies. By the roof levels any player of PvZ will be confident in their horticultural powered undead slaying abilities, until the bungee shows up for the first time.

‘YEEEEEEEEEEEEEEEEEEEEEEEEEEEAH!’ It screams as it hovers above your prized watermelon catapult, before yoinking it from before your very eyes.

And you will scream.

But then, as with a new vegetarian girlfriend, you’ll adapt or fail, as that’s what drives the perfect difficulty curve of PvZ.

FUUUUUUUUUUUUUU

Monkey Island: Special Edition – Something Old, Something New.

Every once in a while an element of gaming turns around, smacks you in the chops, and reminds you how far we’ve come in a short space of time, reliving Guybrush’s first adventure was one such smack.

So to fully appreciate this effect in full motion, press the button to swap the graphics and sound between old and new.

And do it again.

And again.

Addictive isn’t it? And if you’re playing on PC you can then say to yourself ‘how if the presentation is better, can they make the inventory and actions more awkward?’

Two steps forward, one step back.

If I wasn't so lazy, I'd have

merged these pics.

Street Fighter IV – HADOUKEN!

Like an old war veteran given a submachine gun, giving a gamer in their early to late twenties a copy of Street Fighter IV and a stick (or competent D-Pad) will induce flashbacks to a simpler time, a glorious time, possibly a treasured time, and then the nostalgia really kicks in.

Watch as their eyes scan the character select for their old flame; who will be there unless they’re mentally retarded (T. Hawk is shit), and the match starts. Chances are, they chose Ryu or Ken, chances are the first thing they will do is throw a Hadouken. And watch the smile spread across their face.

Still got it.

You’re not a real gamer until you can do these consistantly

Team Fortress 2 – Throw Piss on Someone.

Team Fortress 2 is a miracle in modern gaming, it stays a constant force in the minds of gamers thanks to Valve’s commitment to updates, and in 2009 we were given the best yet. The Jarate.

Playing as the sniper you now have the privilege of slam dunking a glass container of your liquid waste all over some helpless sap on the opposing team, watching it slowly drip off as your friends pummel them into the ground for being covered in pish. Yep, in 2009 Valve let us re-enact the best part of a night out in Glasgow.

Some call it gross, I call it effective waste recycling.

Trials HD – Getting past ‘that’ bit.

Trials is full of so many ‘that’ bits I couldn’t possibly name one, and everyone will find a ‘that’ bit in Trials that I daren’t say mine for fear of someone on the big bad Internet calling me a pussy. But anyway Trials HD is a hard game but it’s so quick to try again that we do, we try again, and again, and again, until on the eighty fourth attempt we get it, we cheer, we run around, we down the last of our beer, we start to question that twitching on our temple, we down another beer, we think the twitch is gone, or we can’t feel it, good enough.

And then the next bit is harder.

We degenerate into a caveman like dialect of grunts and splutters.

*gulp*

Borderlands – LUK AT MA GUNZ!

Borderlands is a game about guns. Big ones, small ones, some as big as your head, all tools of killing. Most fall into the category of mundane but every once in a while you’ll find a gun that makes you impersonate a monkey and you will need to show it off. In all honesty, Borderlands is a pretty average game but the ability to hop online with friends and say ‘watch my triple rocket launcher that electrocutes people and saves a starving African child every time I fire it’ is a joy no other game can match. God bless loot.

As fun a game as Borderlands is, these four have as much personality as a Cream Cracker. They leave a similar taste in the mouth as well.

Those are my ten moments that made 2009 a great year in gaming, apart from one from a reputable source (Dave), but if you think you’ve got any more why not share them here! Oh and make sure you actually, you know, go and do those ten. They’ll improve your life and maybe even make you a better person.

It’ll help you survive a zombie apocalypse anyhow.

2009 is over, finished, kaput, but did you sample the very best of gaming from last year? Well before 2010 gets into full swing (yes Bayonetta is awesome but it is only one game) you should make sure you check off the following essentials!

L4D2 – Melee.

I knew I needed to include something from the seminal Left 4 Dead 2, but it was a throw up between several things, the Hard Rain chapter, fending off the hordes during a metal concert, but in the end I settled on something that never gets old, smacking ten shades of claret out of zombies with blunt and or sharp objects.

From the first clang of the frying pan to the juicy slice of the katana L4D2’s melee is brutal, gory, and above all effective. In fact it’s currently being considered as a new dictionary definition of the word satisfying.

HotD: Overkill – Play it with the Handcannon.

Gamers are split into two groups, those who have played House of the Dead: Overkill, and those who have not. Those who have played it are split into a further two, people who killed the undead limp wrested with a pathetic wii remote, and those that grew a pair and wielded the official Handcannon.

This is not just any piece of plastic, it’s a perfectly weighted piece of finely molded badass for you to give your wii remote the pleasure of sitting in, it turns an already amazing lightgun game into the real deal. Once you’ve used it, there’s no going back. It  beats that rubbish excuse for a lightgun Nintendo released any day, then again putting the wii remote inside a banana skin makes a better lightgun than that thing.

Halo: ODST – Vidmaster Endure.

Halo 3 ODST was a fun expansion pack and Firefight was fun, if a little long winded. However that first time you get endure, which coincidently wil probably be the last time you play firefight, is a real struggle. You and three friends figure, it’ll be easy to get that score! Until after an hour you begin to realize how long it’s going to take. The closing minutes of this two hour struggle are some of the tightest in a game in 2009, and the experience is best shared with others who don’t have the achievement as the elation felt afterwards is like a simultaneous ejaculation. Trust me, try it.

Uncharted 2 – That Train Level.

I don’t have a PS3, and I have not played Uncharted 2. But I have been told by a reputable source (my mate Dave) that the train level is the best bit.

Plants vs Zombies – F***ING BUNGEE ZOMBIES!

The third zombie enhanced game on this list and something everyone should have played, if only so you too can scream at the bungee zombies. By the roof levels any player of PvZ will be confident in their horticultural powered undead slaying abilities, until the bungee shows up for the first time.

‘YEEEEEEEEEEEEEEEEEEEEEEEEEEEAH!’ It screams as it hovers above your prized watermelon catapult, before yoinking it from before your very eyes.

And you will scream.

But then, as with a new vegetarian girlfriend, you’ll adapt or fail, as that’s what drives the perfect difficulty curve of PvZ.

Monkey Island: Special Edition – Something Old, Something New.

Every once in a while an element of gaming turns around, smacks you in the chops, and reminds you how far we’ve come in a short space of time, reliving Guybrush’s first adventure was one such smack.

So to fully appreciate this effect in full motion, press the button to swap the graphics and sound between old and new.

And do it again.

And again.

Addictive isn’t it? And if you’re playing on PC you can then say to yourself ‘how if the presentation is better, can they make the inventory and actions more awkward?’

Two steps forward, one step back.

Street Fighter IV – HADOUKEN!

Like an old war veteran given a submachine gun, giving a gamer in their early – late twenties a copy of Street Fighter IV and a stick (or competent D-Pad) will bring back flashbacks to a simpler time, a glorious time, possibly a treasured time, and then the nostalgia kicks in.

Watch as their eyes scan the character select for their old flame; who will be there unless they’re mentally retarded (T. Hawk is shit), and the match starts. Chances are, they chose Ryu or Ken, chances are the first thing they will do is throw a Hadouken. And watch the smile spread across their face.

Still got it.

Team Fortress 2 – Throw Piss on Someone.

Team Fortress 2 is a miracle in modern gaming, it stays a constant force in the minds of gamers thanks to Valve’s commitment to updates, and in 2009 we were given the best yet. The Jarate.

Playing as the sniper you now have the privilege of slam dunking a glass container of your liquid waste all over some helpless sap on the opposing team, watching it slowly drip off as your friends pummel them into the ground for being covered in pish. Yep, in 2009 Valve let us re-enact the best part of a night out in Glasgow.

Trials HD – Getting past ‘that’ bit

Trials is full of so many ‘that’ bits I couldn’t possibly name one, and everyone will find a ‘that’ bit in Trials that I daren’t say mine for fear of someone on the big bad Internet calling me a pussy. But anyway Trials HD is a hard game but it’s so quick to try again that we do, we try again, and again, and again, until on the eighty fourth attempt we get it, we cheer, we run around, we down the last of our beer, we start to question that twitching on our temple, we down another beer, we think the twitch is gone, or we can’t feel it, good enough.

And then the next bit is harder.

We degenerate into a caveman like dialect of grunts and splutters.

Borderlands – LUK AT MA GUNZ!

Borderlands is a game about guns. Big ones, small ones, some as big as your head, all tools of killing. Most fall into the category of mundane but every once in a while you’ll find a gun that makes you impersonate a monkey and you will need to show it off. In all honesty, Borderlands is a pretty average game but the ability to hop online with friends and say ‘watch my triple rocket launcher that electrocutes people and saves a starving African child every time I fire it’ is a joy no other game can match. God bless loot.

Those are my ten moments that made 2009 a great year in gaming, apart from one from a reputable source (Dave), but if you think you’ve got any more why not share them here! Oh and make sure you actually, you know, go and do those ten. They’ll improve your life and maybe even make you a better person.

It’ll help you in a zombie apocalypse anyhow.

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The Best Snowy music from games to listen to and enjoy all that snow, to.

January 7, 2010

I meant to do a really long, detailed post today but erm, Snow and Cluedo (which I won, twice, gloat gloat) distracted me so I’m throwing this together quickly for your delictation, enjoy!

Donkey Kong Country – Northern Hemispheres

If there’s one thing that can always be said about Rare games, is that the music is top notch, and for a quaint 16-bit platformer the atmosphere evoked by this tune cannot be understated. Haunting melodies move into an almost dystopic atonal melody that can only be described as cold, the sparse instrument choice helps evoke this even as the music reaches its faster sections.

World of Warcraft – Dragonblight.

It’s the chromatic piano that does it, chiming away like the falling snow under the mourning instruments, the lack of drums or a rich array of sounds is at odds with most of WoW’s other locational music and it evokes a chilling sense of seclusion, it’s cold but hauntingly beautiful at the same time.

Mario 64 – Snow Mountain

In stark contrast to the previous two entries, Mario’s snowy melody is a much more traditional affair. I think it’s just the images of penguins that pop into my head or the liberal sprinkling of jingle bells and that um-pah rhythm that just evoke a Christmasy grin across the face of anyone who listens to this, and if you don’t grin then you must be dead.

Metroid Prime – Phendrana Drifts

It’s back to the atmospheric stuff for this entry, but it’s more than the music here. Listening to the crunch of snow under foot, seeing the snow drift by, and having the calm embrace of this music helped top off one of the best frozen environments of last generation. The song keeps that  quintessential sci-fi edge to remind you of how alien the world is as well, exquisite.

Banjo Kazooie – Freezeezy Peaks

Another ‘CHRISTMAS!’ one here, with added Banjo Kazooie ‘bum, bom, bum, bom’ and kooky instruments. Say what you will about it being far, far too happy but this song makes for a much better snow song than any rubbish Christmas number 1 ever (besides Rage). Just listen to that happiness, it’s literally spewing from your screen. Seriously, you’re going to be smiling for weeks.

Ho hum, a slight Nintendo bias there! If you’ve got any other Snowy music you think is amazing, leave it in a lovely comment under this here blog post. Oh, and enjoy the snow!