Archive for the ‘Dala’s Deadly Tips’ Category

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Dala’s Deadly Tips: Perfect Dark Crown Guide

March 22, 2010

Sorry to send you round the houses, you were probably linked here by another site, but I’ve moved this guide to my new blog.

Over Here!

So just, slide on over there and take a gander to get your crowns.

Perfect Dark XBLA Crowns Guide.The Crowns are mini challenges that 4J studios have added in the Xbox Live Arcade HD scrub up of the classic N64, Perfect Dark, and they are linked to the ‘Crowning Glory’ achievement which while only worth 5G, will say a lot about ones gaming prowess.Part one of this guide will cover the basics of attaining crowns, a few tips, and the methods for the first half of the game’s levels. Part two will cover the latter half of the levels as well as describe the additional crowns that are not attributed to any one level in particular.

General Crown Tips

-Once you gain a crown within a level it’s yours, this means that unless otherwise stated it’s fine to exit a level the moment you see the message to the bottom left of the screen, if the crown requires the completion the level it will be otherwise stated.

-Some of the crowns require a little level knowledge, it’s recommended to scout a level before going for a crown or find out a trick or two, for example did you know the weak wall in Area 51: Rescue can be destroyed by shooting a proximity dragon next to it? Or that there is a hidden Bomb Spy in Chicago?

-As alluded to in the previous point these crowns are designed for a game many people have played to death and so focus on exploiting numerous tricks, the most vital of these being the angled strafe, Jo is far more nimble if you tilt the movement stick slightly into a strafe, it’s not subtle either so it’s fairly obvious when it’s working.

-Additionally some crowns ask you to play through on Perfect Agent, and one required level is locked until you defeat the game on its most crippling difficulty, ergo it makes sense to see the campaign off on each difficulty before starting your crown collection in earnest.

-Occasionally a crown will ask you to do something completely stupid, and Jo will not survive some crown situations, others on the other hand can be used in future speed runs of a level, it’s fairly obvious which is which.

-If you need to wear something or activate a gadget, it’s ‘quicker’ to pause the game and scroll to the right then select it from the list as opposed to fumbling with the LB radial selection.

-You can turn on an in game clock from the options, this can help give you an indication of how well you’re doing with specific crowns.

-And yes, crowns can be achieved in co-operative mode.

Specific Crown Level Guides

1.1 dataDyne Central – Defection

Crown – No Help Needed

Difficulty – Perfect Agent

How – Kill fifteen guards without auto-aim.

Method – Simply turn off ‘Auto Aim’ in the control settings before starting the mission and then kill 15 enemies, a comfortable introduction.

1.2 dataDyne Research – Investigation

Crown – Close Proximity

Difficulty – Agent

How – Kill Three guards using the hidden proximity mine.

Method – There is a proximity mine nestled behind the radioactive isotope, ignore Carrington’s word of warning and run around the edge of the room, now with explosive in hand grab the attention of three guards and plonk the mine down then watch them fly.

1.3 dataDyne Central – Extraction

Crown – Good Enough for Clint

Difficulty – Agent

How – Use the hidden magnum to kill eight enemies with headshots.

Method – To find the hidden magnum kill the first five guards without being noticed, hug walls and land headshots with the falcon, the guard to the right after entering the main lobby is number five and the one hiding the magnum in his pockets. With handcannon in, well, hand, proceed to shoot eight enemies in the head for this crown.

2.1 Carrington Villa – Hostage One

Crown – Way of the Assassin

Difficulty – Perfect Agent

How – Use the hidden Sniper Rifle to ‘no-scope’ headshot five enemies.

Method – After escaping the firing line and entering the villa, head up one floor and find Carrington’s bedroom and the unfortunate body dumped in the shower, retrieve his sniper rifle and proceed to headshot five enemies without using the aimer, killing the enemies via the popular method of ‘no-scope’.

3.1 Chicago – Stealth

Crown – Quickly Does It

Difficulty – Agent

How – Complete all three objectives in rapid succession of each other.

Method – A Crown that takes a lot of patience, the main idea behind it is to complete the three objectives incredibly close to one another, skipping the cutscene whilst the game still says ‘Objective 2 complete’. The best route as to this is to skip down the alley to your right and push the dumpster here towards the barrels, blow up the barrels and grab the bomb-spy from within. Now run and quickly grab the case from the storm drain, explode the bomb-spy into the enemies by the exit and then run in yourself. Easier in co-op as one player can wait at the briefcase, and as player 1 moves to blow the bomb spy up, player 2 grabs the case, and then player 1 runs to the exit, completing all three objectives practically simultaneously.

3.2 G5 Building – Reconnaissance

Crown – Bow to the Audience

Difficulty – Agent

How – Use the hidden Crossbow to kill eight enemies.

Method – By killing the first two guards with fists (after they appear a well placed bop to the back of the head will fell them instantly) the second will drop a crossbow, switch to the secondary fire mode (instant kill) and proceed to off eight enemies with the deadly arrows.

Crown level guide part 2

4.1 Area 51 – Infiltration

Crown – Rapid Radar Shut Down

Minimum Difficulty – Secret Agent

How – Destroy the underground radar station in under sixty seconds.

Method – Dart left when the level starts, dash up the watchtower to hit the door release, ignore the sentries as you dart for the ladder down to the radar station to the right of the corrugated doors in front of you, place the explosives and grab a cup of tea, Jo need not survive the explosion.

4.2 Area 51 – Rescue

Crown – Master of Disguise

Minimum Difficulty – Secret Agent

How – Attain and wear the lab clothes in under 1:30.

Method –First thing’s first, this is secret agent and that means the lab clothes are in the showers. Wait until Jonathan presses a button on the hover box before starting the mission, now ignore the box and dive into the closing lift, kill a guard upstairs and take his dragon, and move into the next room. Pressing A from outside as Jo step into the big lift will close the door whilst pressing A from within doesn’t do squat, run around the walkway then throw and shoot the dragon in proximity mode at the weak wall, now run to the right, following the corridor round till reaching the tiny door to the toilets on the left, dart in, shoot the scientist holding the lab clothes, grab them and shove them over Jo’s head. Jobs a good’un.

4.3 Area 51 – Escape

Crown – Easy Rider

Minimum Difficulty – Agent

How – Jump on the hoverbike and finish the leve in under thirty seconds from doing so.

Method – Play the level as normal and when the three characters are having a chat and Joanna exclaims that ‘there must be another way out of here’ dart to the hover bike, double tap A to hop on then speed up onto the walkways and hit the console to the back of the hanger (where the entrance to the lift was in the first Area 51 level) then the one closest the UFO, the crown should appear on the mission complete screen.

5.1 Air Base – Espionage

Crown – I Want to be Sedated

Difficulty – Special Agent

How – Sedate six guards using the drug spy in under thirty seconds.

Method –This crown is incredibly easy, simply launch the spy at the start of the level then nail the guard in the alcove to the left followed by the walking guard, Guard number three is in the symmetrical alcove to the first victim and then drive through the tunnel and put the two guards and the stewardess into a deep slumber. Letting enemies walk into the drug spies crosshair will help avoid misses.

5.2 – Air Force One – Antiterrorism

Crown – Presidential Prediction

Difficulty – Agent

How – Compelte Objective 3 first, and rescue the president in under 1:15. Co-Op required.

Method – This method explains the crown achieved by playing in split screen, this avoids any lag issues in timing and AI glitches. Run upstairs on controller 1 (get to the president around 0:07) and whilst Jo and el Presidente are having a chinwag move player 2 to face where the Skedar ship will attach and hold RT down the timed mine, when the cutscene starts let go of RT on controller 2 and then skip the cutscene, move back to put Velvet on the wall else she gets in the way of his Presidency. Pick up controller 1 (the president shouldn’t have started moving yet anyway) and rush through the rest of the level ensuring all enemies are dead so as none of can plug a shot in Jo’s VIP, the President should stay on your heels and can get in the escape pod as soon as 1:09.

5.3 – Crash Site – Confrontation

Crown – Magnum P.D.

Difficulty – Agent

How – Kill the fake President using Trent’s custom Gold Magnum.

Method – Play the level as normal and when you meet Trent holding the President at gun point, race down while unarmed and disarm him of his prized weapon. Two choices now, either follow the tunnels and kill the false president now, or return the president to Elvis and then kill the fake president to end the level, simply ensure that his demise is dealt by the golden magnum.

6.1 – Pelagic II – Exploration

Crown – Tick Tick… BOOM.

Difficulty – Agent

How – Kill four enemies with the N-Grenade.

Method – Easy as pie this one, run through the first corridor and into the next room, run a little further and let some guards gather, then drop the bomb.

6.2 Deep Sea – Nullify Threat

Crown – Can’t Touch This.

Difficulty – Perfect Agent

How – Activate the teleportals, Objective 1, without being hit.

Method – Prepare to get angry, the best advice is to play the opening a few times in an effort to memorize enemy locations, remember to use the IR scanner to fight the cloaked chaps, crouch and dart back when you hear bullets, and try to push Elvis in front as his Farsight will drop enemies instantly. Don’t mess with the Maian.

7.1 Carrington Institute – Defense

Crown – Run and Gun

Difficulty – Perfect Agent

How –

Method –

Crown Guide Part 3

8.1 Attack Ship – Covert Assault

Crown – Against All Odds…

Difficulty – Perfect Agent

How – Kill the Skedar wielding Dual Maulers in the bridge with the hidden Slayer.

Method – Simply requiring the slayer makes this mission a pain, as it’s collection means fighting eight more of the reptilian nuisances than usual. After reuniting with Elvis and taking the two lifts up, simply head directly forward into a room containing four Skedar in suspended animation, two will attack so they need to be dealt with. Enemies are positioned in the four corners of the next room and round the back is the Slayer, you’ll have to deal with the other two Skedar when you pass back through the stasis room. Now get to the end of the level and blast than dual wielding space dino in the face.

9.1 Skedar Ruins – Battle Shrine

Crown – Rocked.

Difficulty – Perfect Agent

How – Place the trackers on the spires within thirty seconds.

Method – Use the pause selection to switch the tracker on and select the targeting devices, it may take several restarts as some of the layouts work against a speedy run. This crown requires abuse of the faster strafe running mentioned in the first guide and some expert Skedar dodging, sticking to walls will help avoid reaper fire, and practice makes perfect.

10.1 Mr. Blonde’s Revenge

Crown – Invisibility Factor

Difficulty – Secret Agent

How – Complete the level without using the cloaking device.

Method – Use the bombspy at the start of the level, drive it towards the underground elevator and kill off all the guards in here and the straggler that follows it inside, now go on to somplete the level with the hardest encounter comfortably disposed of.

10.2 Maian S.O.S

Crown – Magnum Forced

Difficulty – Perfect Agent

How – Use the psychosis gun on the guard wielding dual Gold Magnums in the cryo area and follow him as he kills five enemies.

Method – Easy, ish, blast out the autopsy lab and head right to the cryo rooms, our man is in the room to the left. Hit him with your psychosis gun and let him kill a handful of enemies for the crown, kneecaping enemies can ensure the shady hotshot doesn’t die.

10.3 WAR!

Crown – Three Kings

Difficulty – Perfect Agent

How –

Method –

10.4 The Duel

Crown – Perfect Head

Difficulty – Perfect Agent

How – Headshot all three opponents in the Duel.

Method – There isn’t much technique to this, it all comes down to skill. The first opponent is simple, turn around and bang, Jonathan hides round the door screen so run around and give him a surprise bullet to the noggin, as for Trent arguably the best method is to copy Jonathan by diving behind the partition and jumping out to deal with the Scaramanga wannabe.

Crown – Bronze

Difficulty – Agent

How – Achieve a total completion time of under 0:48.00 over all 21 solo missions at Agent difficulty.

Method – Agent is a walk in the part, enemies have been to the Stormtrooper School of marksmanship and most objectives follow a linear path, learn and conquer.

Crown – Silver

Difficulty – Secret Agent

How – Achieve a total completion time of under 1:09.00 over all 21 solo missions at Secret Agent difficulty

Method – Whilst harder, enemies still tend to fire wide of the mark even on Secret Agent. That said there is more legwork involved in Secret Agent, make sure you’ve got that speed running trick under your thumb.

Crown – Gold

Difficulty – Perfect Agent

How – Achieve a total completion time of under 1:35.00 over all 21 solo missions at Perfect Agent difficulty

Method – There will be broken controllers, crushed stress balls, and potentially damaged televisions in the process of earning the Gold crown. Practice is essential, as is knowledge of tricks, a photographic memory, and a healthy dollop of luck. Take it one mission at a time, and take a deep breath. Focus on attaining faster times on the simpler missions first thus giving more breathing room in the complex levels. Also whilst we’re on the subject, whilst using no Auto-Aim is hardcore and all that, it can really help with Perfect Agent. There is no shame.

Crown – Ninja

Difficulty – Multiplayer

How – It is unknown exactly how the Ninja crown is attained, however it is believed to be potentially rewarded for a spat of speedy killing.

Method – The ninja crown has been awarded in the following situation – eight meat simulants on one team vs one human, with one hit kill mode turned on and one laptop gun set to a known position (i.e. a slot 5 weapons appears at the base of the toilet stairs in falicity) with a high score limit, something around thirty or fifty. Grab the laptop and set it in sentry mode then either use fists or grab another laptop to rack up a lot of kills in a short time, punch a few sims in the back for good measure. Check the leader boards on completion of the match to see if the crown has been obtained.

Crown – The Name’s Dark… Perfect Dark.

Difficulty – ????

How – ????

Method – ????

And those are your crowns, what a long, strange trip it’s been! Considering the hype focus on the visuals no-one expected 4J to produce such a game extended addition as the crowns, but they did, and with them came the selling of many souls to the gaming goods simply for a little picture of a ninja Maian next to their name. Oh, and 5 whole gamerscore… 5 Gamerscore that those who attain it will treasure forever.

Well done, agent Dark.

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Dala’s Deadly Tips: Toy Soldiers multiplayer guide.

March 5, 2010

There used to be a guide for Toy Soldiers here, where did it go!?

Oh, it went over here. That’s alright then!

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Dala’s Deadly Tips: How to Kick Ass and Chew Bubblegum

February 26, 2010

So you picked up Duke Nukem 3D on live arcade last week and want some quick tips as to getting those multiplayer achievements before everyone realizes the multiplayer is actually quite rubbish? Well now that I’ve secured the accolades for myself I thought I’d pass on my ‘pro’ tips so that you too can enhance your e-penis whilst spouting badass one liners.

How to Kick Ass

Activate cheat mode.

The first thing you’ll want to do is journey into the options so, pause the game and select ‘Help and Options’, then ‘Settings’, then ‘Gameplay Options’ and now turn on ‘Auto Aim’, this is your first step towards victory.

With Auto Aim enabled simply pointing your reticule in the vague area of your opponent your bullets will seek them like a fat child to his Friday pastry, you will automatically hit enemies above you as well, Doom style.

Know the weapons.

Well, know what weapons to use at least. With cheat mode activated the best weapons to use are actually the pistol, shotgun, and ripper. The Rocket Launcher is effective as well, if you can trap your opponent, however your new bees to nectar like bullets mean the more traditional bullet sprayers are your best option.

Guns to avoid include the inaccurate Shrink Ray, unpredictable Pipe Bombs, and those rubbish Devastators, that’s not to say don’t use them it’s just a case of other guns being better.

There's a ripper behind the screen, but first you'll need to activate the projector.

Know locations of key items.

A little personal recon can go a long way, learning the location of the following items will help towards victory;

– Jet Pack – Many levels have some tasty tools hidden up high, and it’s always a confusing place to attack from.

– First Aid Kit – Talking about the gadget here, jamming B at the last second to keep yourself alive is worth it. You can’t kill if you’re dead.

– Shotgun – Arguably the best weapon in the game with cheat mode active.

– Health/Atomic Health – These beauties can keep you fighting, nothing worse than losing all your shotgun ammo and that beautiful camping spot.

Individual level tips

Some levels are easier to get kills in than others, here are a few tips for the better levels;

L.A. Rumble

Also to be known as air domination, there is a jet pack hidden down the side street, through the door by the woman, and in the ‘cubicle’ in this room on the desk. Activate the jetpack and you can grab some atomic health off the lip by the red winking lady, a rocket from the top of the main building, a med kit, ammo, and further ammo on the lip lower down and opposite the building. Proceed to rain pain upon your enemies; the favourite place to fight is in the large square in front of winky lady so you’re guaranteed to secure plenty of cheeky kills.

Hollywood Hollocaust

The snack bar will be your friend here, hop over and head through the door to the left end (when facing outwards) in here you’ll find a shotgun and some health, a secret cubby to the other side should have opened as well, grab the atomic health here. Players can’t help but fight here, it’s a focal point of the level, and thanks to your bountiful supply of shotgun ammo and health top-ups you should do just fine.

Spin Cycle

You want to be ducking into the alcoves as these contain rippers and shotguns, and if you activate the alien looking buttons in the alcoves of the alcoves (Xbiskit) you can grab health kits and atomic health. To secure the kills just check to the left for people riding the spin then hold the trigger, ride round to the next alcove, rinse and repeat.

Stadium

Not necessarily a good level this, but an easy one for kills. Turn towards enemies, hold trigger, cross fingers. For additional weapons jump up at an edge, the Ripper and Shotgun are your best bet, grab one then circle around the upper layer firing in the general direction of your opponents. You will die a lot in Stadium, but cheat mode means you’ll get plenty of kills as well.

Spray and Pray...

In conclusion you should be able to average twenty kills every five minutes if you’re good enough, and you don’t keep landing in four player games, so good luck in your efforts to kick ass!

How to Chew Bubble Gum

Head to local supplier of gum, peruse selection of Hubba Bubba, select preferred flavour (Cherry), and purchase with hard earned or stolen money. Unwrap individual tablet of gum, place in mouth and start to chew slowly and savour the initially rich flavour. Attempt to blow bubbles by stretching the gum out over your tongue and blowing into the thin sheet with your mouth curled into your best chimpanzee impression. After several failures resort to chewing rhythmically on the gum until its lack of flavour starts to irritate you, at which point you should introduce the now disfigured ‘gum’ to a bin or, preferably, the underside of some school equipment.

How to Kick Ass and Chew Bubblegum

So you picked up Duke Nukem 3D on live arcade last week and want some quick tips as to getting those multiplayer achievements before everyone realizes the multiplayer is actually quite rubbish? Well now that I’ve secured the accolades myself I thought I’d pass on my ‘pro’ tips so that you too can enhance your e-penis.

How to Kick Ass

-Activate cheat mode.

The first thing you’ll want to do is journey into the options so, pause the game and select ‘Help and Options’, then ‘Gameplay Options’ and now turn on ‘Auto Aim’, this is your first step towards victory.

With Auto Aim enabled simply pointing your reticule in the vague area of your opponent your bullets will seek them like a fat child to his Friday pastry, you will automatically hit enemies above you as well, Doom style.

-Know the weapons.

Well, know what weapons to use at least. With cheat mode activated the best weapons to use are actually the pistol, shotgun, and ripper. The Rocket Launcher is effective as well, if you can trap your opponent, however your new bees to nectar like bullets mean the more traditional bullet sprayers are your best option.

Guns to avoid include the inaccurate Shrink Ray, unpredictable Pipe Bombs, and those rubbish Devastators, that’s not to say don’t use them it’s just a case of other guns being better.

Know locations.

A little personal recon can go a long way, learning the location of the following items will help towards victory;

– Jet Pack – Many levels have some tasty tools hidden up high, and it’s always a confusing place to attack from.

– First Aid Kit – Talking about the gadget here, jamming B at the last second to keep yourself alive is worth it. You can’t kill if you’re dead.

– Shotgun – Arguably the best weapon in the game with cheat mode active.

– Health/Atomic Health – These beauties can keep you fighting, nothing worse than losing all your shotgun ammo and that beautiful camping spot.

Individual level tips

Some levels are easier to get kills in than others, here are a few tips for the better levels;

L.A. Rumble

Also to be known as air domination, there is a jet pack hidden down the side street, through the door by the woman, and in the ‘cubicle’ in this room on the desk. Activate the jetpack and you can grab some atomic health off the lip by the red winking lady, a rocket from the top of the main building, a med kit, ammo, and further ammo on the lip lower down and opposite the building. Proceed to rain pain upon your enemies; the favourite place to fight is in the large square in front of winky lady so you’re guaranteed to secure plenty of cheeky kills.

Hollywood Hollocaust

The snack bar will be your friend here, hop over and head through the door to the left end (when facing outwards) in here you’ll find a shotgun and some health, a secret cubby to the other side should have opened as well, grab the atomic health here. Players can’t help but fight here, it’s a focal point of the level, and thanks to your bountiful supply of shotgun ammo and health top-ups you should do just fine.

Spin Cycle

You want to be ducking into the alcoves as these contain rippers and shotguns, and if you activate the alien looking buttons in the alcoves of the alcoves (Xbiskit) you can grab health kits and atomic health. To secure the kills just check to the left for people riding the spin then hold the trigger, ride round to the next alcove, rinse and repeat.

Stadium

Not necessarily a good level this, but an easy one for kills. Turn towards enemies, hold trigger, cross fingers. For additional weapons jump up at an edge, the Ripper and Shotgun are your best bet, grab one then circle around the upper layer firing in the general direction of your opponents. You will die a lot in Stadium, but cheat mode means you’ll get plenty of kills as well.

In conclusion you should be able to average twenty kills every five minutes if you’re good enough, and you don’t keep landing in four player games, so good luck in your efforts to kick ass!

How to Chew Bubble Gum

Head to local supplier of gum, peruse selection of Hubba Bubba, select preferred flavour (Cherry), and purchase with hard earned or stolen money. Unwrap individual tablet of gum, place in mouth and start to chew slowly and savour the initially rich flavour. Attempt to blow bubbles by stretching the gum out over your tongue and blowing into the thin sheet with your mouth curled into your best chimpanzee impression. After several failures resort to chewing rhythmically on the gum until its lack of flavour starts to irritate you, at which point you should introduce the now disfigured ‘gum’ to a bin or, preferably, the underside of some school equipment.

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Dala’s Deadly Tips – Red Alert 3 Strategic Soviet Options.

January 20, 2009

So you’ve got the Soviet build order up and running, that’s a good start (if you missed it, click here to read the build order) but now it’s time to take the fight to your opponent and I’ve listed several strategic options you can employ, and whilst they are all individually effective a good attack will use a mixture of them.

Essentials:

-Expand

The most obvious tactic is to expand with either an MCV or a Sputnik from your new War Factory. If you follow the Terror Drone tactic then the MCV will undoubtably be faster but be sure to grab one or two additional ore positions near your base as soon as possible, this tactic is essential in Red Alert 3.

-Pester

As with expansion, the other essential tactic of Red Alert 3 is to continuously poke your opponent and as a Soviet there are several ways to do this:

Terror Drones – Train two of these and come at an opponents base from behind, set one to its secondary attack and leave one in the primary, if your opponent has been foolish enough to leave their ore collector undefended then destroy it, by using the second drone to stun it your opponent will not be able to repair the collector and get the bug out.

Bear rush – It won’t pester ore collectors but sitting bears outside an opponents barracks can cause them to spend funds on unwanted turrets and stop infantry production, a great psychological blow.

Sickle suicide – the bane of any infantry unit is the sickle, clever use of its leap will see a large infantry force decimated by it’s machine gun. Instead of jumping whole groups all at once use them one at a time to keep units such as Tankbusters and Javelins on the ground then move into your opponents base and try to take down an ore collector or two.

Desolator Devilry – if you tech up the centre of your protocols to a desolator airstrike, get a view on your opponents Ore Refinary and drop the bomb! You may kill the collector with this unstopable poison and even if you don’t you’ll still halt collection for a bit as they run away.

Also very effective against infantry.

Also very effective against infantry.

Check Expansions

Red Alert 3 is all about Ore, if you don’t check expansions then you’re letting the opponent win, keep looking at ore deposits and cut off your opponents supply at every opportunity, use Terror Drones at first then check with a group of two or three Twinblades later in the game.

Strategic Options:

-Cash Bounty

A fantastic early ability, slap it on those scouting bears, a Terror Droned collector, your own losing forces, or whatever is going to die to ensure a small monetary boost, it could make the differance between your Super reactor being built now or ten seconds later.

– Sheer Terror

Terror Drones are the most useful unit of the Soviet army, capable of both destroying and delaying units. Build several and take them to all potential expansions, this is a way to keep an eye on your opponent, and due to the nature of the drone they can jump into whatever vehicle your enemy is using to expand. On top of these drones create at least 5 to counter any vehicle rush your opponent has coming by stunning them on the spot rather than jumping in, you can create more drones faster than your opponent can create vehicular support so spam them if you think they’ll be using more ground units until you can make twinblades or hammer tanks to quell the uprising, and keep using them to pester!

Some units stopped mid motion by a couple of pesky Terror Drones

Some units stopped mid motion by a couple of pesky Terror Drones

-Flak Attack

Allied players in particular may use a lot of air so while focusing on other things it’s a good idea to spam Flak Troopers to report inside your base then select and scatter them (x). Flak troopers can then be used to garrison buildings or swap to their mines in reaction to a ground assault, a nice versatile unit.

-Secret Agent Engineer

Whilst you keep opponents occupied with other units, tech up to an airfield and get out a twinblade whilst you train a few Engineers and some Tesla Troops (or whatever infantry you like really), bundle them into the twinblade and swoop it round the back of your opponents base or expansion, drop the troops off in the most Claustrophobic part of their base, to give their vehicles a hard time reaching you, and send each engineer to capture a different building while the Tesla Troops protect them, either your opponent will sell up in a confused panic or you’ll grab one of their essential buildings, win win. A Bullfrog can be used just as effectivley against Allied or Soviet expansions but purachuting into a heavily fortified base is suicide.

-Feel the Hammer

Once your Super Reactor is up get some Hammer Tanks out as they’re your best anti ground unit that doesn’t take forever to tech to and more importantly, a group of them coupled with the terror drone surprise protocol can do very well against an enemy attack, and a group itself can do some damage to an opponents basic defenses and expansions. Just try and cover them with a bullfrog or two in case of Vindicators or ZX Striders.

Tier 3? I don’t need Tier 3!

Soviet tier 3 is unessential until you feel in control, spending resources on that Battle Lab could be better used on more Twinblades, Bullfrogs, and Sputniks to expand and pressure your opponent. Teching up all the way as soon as possible is a fool’s errand when you have so many options to annoy and wreck havok with cheaper units and early protocols, just keep their ore collection in check and build a balanced force.

Help! I’m Under Attack!

What? Your opponent is rushing you!? Don’t panic, remain calm, we’ll do our best…

Against Infantry – Bears! And lots of them, if you see an early infantry rush then don’t feel silly hiding bears to the side of your base. A sickle is also helpful. To strike back against this move the bears in between you, chances are they will infantry rush again and have spent too many resources to have vehicles in construction.

Against Vehicles – Spam Terror Drones, chances are you opponents vehicles will be concentrating on another building so the drone can get in unspotted and start hurting them, keep spamming them out your war factory until they are dead or your war factory is, now position the Terror Drones towards the front of your base, spread as to avoid protocol attacks, and all with their secondary fire activated to stop any other vehicles dead that want to try an attack, giving you time to recoup your losses and fashion a counter manouvre.

Against Air – Bullfrogs, Flak Troopers, and a lot of luck.

Against Naval – See against vehicle, told you Terror Drones were good.

—————————————————————————–

And those are my Red Alert 3 Soviet tips for now, I hope you’ve found something to help you improve your game.

Youll rarely, if ever see this many Kirovs in a multiplayer match, enjoy it in the campaign.

You'll rarely, if ever see this many Kirov's in a multiplayer match, enjoy it in the campaign.

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Dala’s Deadly Tips – Red Alert 3 Soviet Build Order.

January 19, 2009

When I first played Red Alert 3 I searched the Internet for a competant Soviet build order but to my woes there was a lack of well written guides on how to take the red army to victory. So I plunged into the ocean of Red Alert 3 like a crippled seal with only half a flipper and after hours of experimentation, humiliation, and eventual success I have emerged a beautiful adult seal called Ivan with massive tusks that all the other seals run (flop?) scared from.

And because I’m generous I bring my success to any other crippled seals who are being bombarded by mechanical robots and armoured dolphins so you too and bring glory to Mother Russia!

*note* this build order has brought me success in reletavily mid difficulty matches, don’t expect to read this and walk over anyone as it takes time and alteration, the build order is not infalable and you may need to modify it on the fly, don’t feel tied to it.

Before the match starts

Hold your left hand with one finger over E and another on F9

Match Starts!

The moment the game starts hit the aforementioned keys to get your Crusher Crane selected without having to move the mouse, now just throw it down instantly, every second counts!

Twiddle your thumbs for a bit and once the crane is down you’re in a good position, throw down a Reactor (F1) and a Barracks (F2), the  crusher crane means you can build two buildings at once in case you didn’t know, hit the 2 tab above all your building buttons!

The moment the reactor is up and running get your first Ore Refinary (F3) building then erect the second Ore Refinary once your Barracks are done.

Now the hard part, your two Ore Refinaries are in construction but don’t sit around, throw some bears out your barracks to scout the map and probably an engineer to nab an oil derrick. Now build whatever units you feel you need, a safe bet lies with Flak Troopers who are both anti air and anti vehicle but you may also opt for more engineers for a strange stealing rush or perhaps you need more bears, it’s up to you.

Once the Ore Refinaries finish building then it’s time to create a War Factory, don’t construct a second building on top of this as your funds will be drained by this point and you want those vehicles building as soon as possible!*

And that’s it for the default build order, from here it’s a hop to the Battle Lab for Natascha and Apocalypse Tanks, a skip to the Soviet Airfield for the invaluable Twinblade, or perhaps a jump to a Naval Yard for Naval Dominance, either way I’d recommend getting a sputnik out of your War Factory or move your MCV so you can expand!

Tomorrow I will be discussing the tactical options that follow this order and how best to use them.

*If you are playing a map that is predominantly water then replace this War Factory step with a Naval Yard.