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Happy Perfect Dark Eve.

March 16, 2010

Today was filled with Essay writing and Battlefield, ergo I’ve not left much time for a constructive blog post… So I’m just using the post to wish everyone a good day tomorrow when Xbox Live is ignited by Perfect Dark!

Seriously, the support for this HD-ified re-release is so phenomenal I hope Microsoft reveal some sales figures, I think more people are excited about this than Halo: Reach. I know it’s a great game getting a beautifully realised second wind I just didn’t figure it would be as popular as it is.

So yes, see you online tomorrow agents! Facility, All pistols, One shot kills, no auto-aim is the dish of the day if I’m in charge.

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Scrap Metal Review

March 15, 2010

Available on: Xbox 360 Live Arcade

Micro Machines, Mashed, Circuit Breakers, Super Skidmarks (tee hee), the top down racer is an odd beast as considering the rarity of a titles release within the modern market the genre’s fans are rabid. The slightest hint of an omnipotent camera angle hovering over cars starts to spread Internet fire, the comparisons to Micro Machines are drawn, the degradation of anything it does differently is deafening, and the handling methods are crucified before the miniature car gods.

But it’s not without purpose, the mantra of ‘if it ain’t broke’ is never truer than with the classic SNES/Genesis racers because they stood for pure multiplayer fun, however it’s important to know that with the exception of camera position Scrap Metal strives to be nowt like previous titles at all. Or at least, not a lot like them.

Read more at Suite101: Scrap Metal – Xbox Live Arcade Review: Is This Retro Racer Destined For The Scrap Heap? http://videoonlinegames.suite101.com/article.cfm/scrap-metal—xbox-live-arcade-review#ixzz0iHYXBKSF
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Sunday Fun – Caption Contest.

March 14, 2010

Just to get you more pumped for Perfect Dark XBLA’s release this very Wednesday, here’s a fun picture to attribute a caption to!

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Game Art of the Week – Tales of Monkey Island by Steve Purcell.

March 13, 2010

Normally I use this post to support a random artist in their efforts to convey a character or scene from the glorious medium of video game in anger, fear, pain, or watercolour, however when searching the vastness of the Internet for some good fan created pieces to do with Monkey Island I was greeted with utter rubbish and naked Morgan, and Miss Le Fay stripped to her knackers is not Dala approved family friendly viewing, so instead I’ve gone for the official art of Steve Purcell.

I shant dissect why I’ve chosen this piece, it’s the official art off the official DVD that’s officially out now which you can officially purchase from Tell Tale’s own official website, and whilst it staggers around the middle the series is well worth a play, and makes for a better story based ‘game’ than Heavy Rain.

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Video of the Week – Shank shank shank shank shank sha(snip).

March 12, 2010

Not the middle of the week, but a video none the less, and with all this GDC and motion controlled rubbish flying around the net I thought I’d remind everyone of a little XBLA game that looks brilliant. The gorgeous and brutal Shank.

From the guys behind Eets, Shank looks like the love child of The Dishwasher, N+, and Penny Arcade. Watching the character leap and scale the environments is soothing on the eyes and the combat, whilst mimicking the enemy juggling flash of the DMC age, looks satisfyingly chunky, each hit looking like it genuinly hurts.

Shank is shaping up to be one of the best looking games on arcade is nothing else.

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Nuts & Bolts anime inspired Tachikoma replica challenge!

March 11, 2010

Banjo’s Tachikoma Challenge

Something a little off kilter this week, and most definitely up Winkle and Karlprof’s street, the childish AI Tanks from Ghost in the Shell: Stand Alone Complex, the Tachikoma!

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As with before, peruse the entries and then vote for the three you think most accurately replicate these unique weapons.

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This week Banjo has been investigating AI systems in an attempt to create an AI core for his new tanks.

Just in case you know Ghost in the Shell, here is some nice music to check out the Tachikoma’s to!

StayDead

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Roonmastor

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Dalagonash

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Bandwagon

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T9Flake

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JK

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See you next Thursday for another Replica challenge! Thanks to everyone who took part.

If anyone who took part feels that my pictures do not do your creation justice, feel free to take your own and pm me the link, I’ll happily add it to your pictures.

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So you want to vote? Head on over to GRcade now and do so!

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The Health Concerns of Prolonged Gaming.

March 10, 2010

It’s not always happy go lucky when talking about games, which is why I wrote this little piece here:

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Computer games are thrilling, compelling, sometimes addictive, and in almost every case games are long, drawn out affairs. This means that people who enjoy games tend to sit and play them for a long time which comes with far more health issues than those associated with the normal television couch potato, mainly thanks to gaming’s unique properties to engage their audience.

The most interesting research in this area was presented by Dr. Clive Chandler, a games researcher at Staffordshire University, during a conference in 2009 in which he describes the effects of the recently discovered hormone Cortisol.

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Then I proceeded to play an hour of Bad Company 2. Yay me!