Posts Tagged ‘Banjo Kazooie’

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Yarr! The Jolly Roger re-imagined Nuts & Bolts style.

February 18, 2010

Banjo’s Jolly Roger construction challenge

This week’s replica challenge was to get Banjo nautical in a pirate ship based as much as possible on Captain Hook’s famous lost boy frightener, crocodile fast food vender the Jolly Roger.

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As with before, peruse the entries and then vote for the three you think most accurately replicate the threatening appearance of the ship by heading over to the thread here.

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Here we find Banjo pictured with his good friend Wilson, stranded on an island and separated from his friends. Wanting to travel back to the island in style he will need a ship worthy of his captain like intellect.

Here’s some piratey music to check out the images to –

StayDead

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T9Flake

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Bandwagon

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Dalagonash

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Roonmastor

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JK

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So yes, click on the poll and we’ll see you on Friday for another Replica challenge! Thanks to everyone who took part.

As a new rule if anyone who took part feels that my pictures do not do your creation justice, feel free to take your own and pm me the link, I’ll happily add it to your pictures.

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Vessels barely fit to be captained by that idiot Smee!

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What about smee?

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Nothing you idiot, now go wash my assortment of ornate hooks. I have children to terrify.

Head to the thread to vote!

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The Nuts & Bolts Amazo-tournament Delorean vote off!

January 29, 2010

To take part in the voting, head on over to The Forum!
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Great Scott! Those dimwits over at the Banjo Kazooie tourney thingy have attempted to recreate my time machine! Do they know what they’re doing!? I don’t believe it!

They’re trying to make the Delorean!

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Well, I’m certainly far too busy to judge them, far, far too busy, so it’s up to you people of this silly little interweb forum to make up your mind, you can vote for three of them that you think embody my brilliant creation! Listen to the best music ever written, and then judge!

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Our model getting ready.

Bandwagon

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Dalagonash

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JK

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Mokeyjoe

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Roonmastor

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StayDead

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T9

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Where we’re going, we don’t need roads.

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Needs more Jiggawatts!

Dalagonash –
Thanks to everyone that took part in this week’s replica challenge :D I look forward to next weeks!

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BOOM!

Disclaimer:
All entries tested to 88mph.

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Dala’s Game’s of the Decade 5-3

January 19, 2010

This was meant to be 5-1 but I spent so long writing about these three I decided to finish it off tomorrow. Enjoy!

5. Left 4 Dead 2

As with the Melee and Brawl position in the previous list you could substitute this for Left 4 Dead if you prefer your apocalypse more urban, your survivors more conventional, and your black dude less fat, but for me knocking the brains out a zombie’s nose with a cricket bat makes L4D2 the winner.

The new special infected are all winners as well and make versus ten times better.

‘Game of the Decade though? Really?’ Yes, twat, my list so it’s my favourite games games on it and boy oh boy is L4D2 one that I adore. Great games are made from the experiences created within them and any four player session of L4D2 will create memories, it’s the kind of game you and friends can gush about over several pints down the local, recounting that time you were the last survivor making a dash for the safe room with three zombies on your tail, suddenly the growl of a hunter fills your ears and in a moment of blind panic you spin and melee, batting him away mid leap before finishing the level in the safe house. Or the time you got side swiped by the tank after your team left you, downed and almost out you shoot your last bullets into him, as he reaches up for his final punch your friends lay into him and he collapses at your side and over the mic one says ‘we never leave a good man behind’. Forget ‘cinematic’ setpieces, these kinds of moments only happen in video games.

Left 4 Dead and its sequel bucked the trend of forced co-operation, no ledge is a centimeter too high therefore needing two people to scale it, and no buttons ask you to press them simultaneously like they’re your boss, all the situations that occur in a session are unpredictable and test the players to their wits end, with co-operative events happening organically as players yell for help whilst one friend is being reeled in by a smoker and another is wrestling with the randy jockey humping his face, you’re the man the entire run depends upon and if you manage it you’re a damn celebrity to them.

Melee combat, bloody good fun.

Memorable characters (for the most part) and an interesting ‘story’ helped give the game depth whilst additional game modes add hours of fun for those who enjoy killing some undead, Realism mode is fantastic. The brilliant gore engine added in part two was ace as well.

4. Super Mario Galaxy

Mario Galaxy is brilliant, the variety on display in the star collection whilst all typically cut from the same cloth (get coins or traverse stage to get star) was continuously toying with what it could do meaning in one level you could be trailing some music notes to make the Mario underground theme when in another you’re skating along water, then in another you’re riding a manta ray around a race track like a revenge seeking Steve Irving, then in another you’re fighting a giant mole, then in another you’re rolling a ball down a hill Monkey Ball style, then in another you’re clambering around the nether regions of a humongous bee.

Mario soaring from planet to planet is a brilliant feeling.

The beauty of Galaxy is the subtlety in which it uses the Wii’s innovations, but also in its limitless creativity with which it surprises you every time you think the designers might have run out of juice. Visually the game was a delight as well, the conventional locations were present but interspersed with Saturn-esque ring planets in which the ring was actually water, or a huge mansion in which, you guessed it, poor Luigi was trapped.

The music was brilliant as well; Nintendo tunes are normally the sort you’ll hum whilst writing rubbish blog posts (currently humming Mario Bros Underwater theme) but to do the music in Galaxy justice you’d need a well-rehearsed chamber choir. This is the kind of music that could raise the spirits of an entire cancer ward, go on, go to your local hospital and play it.

The 'planets' made all other platformers flat in comparison... Oh wait...

Mario Galaxy is a beautifully created video game, and an unrestrained expression and celebration of the medium’s most jubilant character.

3. Banjo Kazooie: Nuts & Bolts

Screw the haters, I bet you’re one of them, one of the ones that judged this on the fact it replaced the idea of jumping with a car with springs, or because Rare’s output since leaving Ninty has been ‘shite’ (go play Viva Pinata ya numpties), well more fool you because Nuts & Bolts was brilliant.

Brilliantly flawed however, the game had some rubbish design ideas such as carting jiggies to the center and getting chased by the cops, or some of the rubbish ‘LOG’S choice’ challenges, but when it was working well Nuts & Bolts was gaming gold dust.

It also looks drop dead gorgeous.

The vehicle creator was sometimes hard to use but rewarding when you got it, being asked to protect ‘Mr Fit’ as he runs around a course a novice player might try and fight all the enemies, a true genius will make a cage to go over the portly rodent whilst they laugh at enemies banging against it with no luck, or when you’re asked to take part in a dogfight and you create a disco ball death star, firing death in every direction.

Whilst games like Mario Galaxy created the genius in which you played, in Banjo a lot of your fun was created from your own imagination, sure there was always an obvious method to something, but breaking the game was half the fun. Winning a sumo match because my car had an ejector seat, meaning I remained in the ring whilst my opponent and ten tones of now inanimate vehicle plummeted to the ground below was brilliant, my friend however used springs to keep his vehicle intact, probably the more insurance friendly approach.

I made this abortion of a vehicle 😀

The multiplayer was also an under appreciated piece of genius, before the game’s release I feared it would be easily dominated by small children who’d unlocked everything whilst older people like myself were constantly turning the TV back to Question time or porn whenever parents or friends came in so they didn’t catch us spending our lives making brumm sounds whilst the Dalamobile Mk 3 laps the speckled mole and shoots a rocket up the native American woman’s tail pipe, but it was actually good fun thanks to tricky course design that favoured technical vehicles over powerful ones.

Klungo’s games were brilliant as well.

A true gem of a game.

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Second and First place coming tomorrow!

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The Grand GRcade Nuts and Bolts amazo-tournament!

January 11, 2010

Own Banjo Kazooie: Nuts & Bolts? Why not come play a tournament!

http://www.grcade.com/viewtopic.php?f=3&t=15935

Over a year since release I am setting about hosting a tournament for this underappreciated game, and it should cater for many people and not just those who excel at specific areas.

And here’s how it’s going down, the tournament will feature three different weekly tasks, maybe a fourth if it’s a success, two of which can be worked at over time and one live multiplayer session a week (day to be decided via poll), standing will equal points (ten for first, eight for second, six for third etc.), and points will contribute to your leaderboard standing for which there will be a total leaderboard and individual task leaderboards.

-The Tasks

Task 1 – Mad Cap Multiplayer
Every week there will be a tournament featuring two sporting events and two races, two LOGS choice and two with custom vehicles. The challenges will be decided through un-bias means each week and the two custom events shall be announced before hand as well, giving you a chance to craft a suitable vehicle. At the end of the games points will be tallied and overall tournament points awarded for relative positions.

Task 2 – Replica
An additional task each week will ask for you to create a replica of something else using the vehicle creator that will then go to the forum’s vote over the following week. What will need to be created as the replica will be decided by an unbias source, and the entries will need to be in by a set time each week, with voted positions adding points to the overall tournament table.

Task 3 – Challenge challenge
This task will ask players to compete for a single player high score each week on a specific challenge chosen through random methods with everyone’s position attributing to how many tournament points they earn.

– How to enter!
-Join the forum
Task 1 – Turn up at the right time, play, win.

Task 2 – Create your replica in the game then use the screenshot tool to take a piccie, locate it at the game’s website, then pm it to myself before the finish time and I will collect the entries and present them to the forum for voting.

Task 3 – Find out in the thread, make sure you’re on my friends list, then I’ll be able to see at the end of the week who wins!

– What do I need to do before all this kicks off?

Well, finishing the game is a good starting point and finding all the crates will give you a leg up in the construction competitions as you’ll have more things to play around with (this goes for jinjo bingo rewards as well).
Also, practise makes perfect, so get on and work on your darts and flying abilities, as well as checking out the rewind feature that appears in online races.

– How long and what’s in it for me?
There’s nothing up for grabs, apart from prestige right now and as for how long we’re going on for? Preliminary length will be two months, but we’ll see how it goes.

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The Best Snowy music from games to listen to and enjoy all that snow, to.

January 7, 2010

I meant to do a really long, detailed post today but erm, Snow and Cluedo (which I won, twice, gloat gloat) distracted me so I’m throwing this together quickly for your delictation, enjoy!

Donkey Kong Country – Northern Hemispheres

If there’s one thing that can always be said about Rare games, is that the music is top notch, and for a quaint 16-bit platformer the atmosphere evoked by this tune cannot be understated. Haunting melodies move into an almost dystopic atonal melody that can only be described as cold, the sparse instrument choice helps evoke this even as the music reaches its faster sections.

World of Warcraft – Dragonblight.

It’s the chromatic piano that does it, chiming away like the falling snow under the mourning instruments, the lack of drums or a rich array of sounds is at odds with most of WoW’s other locational music and it evokes a chilling sense of seclusion, it’s cold but hauntingly beautiful at the same time.

Mario 64 – Snow Mountain

In stark contrast to the previous two entries, Mario’s snowy melody is a much more traditional affair. I think it’s just the images of penguins that pop into my head or the liberal sprinkling of jingle bells and that um-pah rhythm that just evoke a Christmasy grin across the face of anyone who listens to this, and if you don’t grin then you must be dead.

Metroid Prime – Phendrana Drifts

It’s back to the atmospheric stuff for this entry, but it’s more than the music here. Listening to the crunch of snow under foot, seeing the snow drift by, and having the calm embrace of this music helped top off one of the best frozen environments of last generation. The song keeps that  quintessential sci-fi edge to remind you of how alien the world is as well, exquisite.

Banjo Kazooie – Freezeezy Peaks

Another ‘CHRISTMAS!’ one here, with added Banjo Kazooie ‘bum, bom, bum, bom’ and kooky instruments. Say what you will about it being far, far too happy but this song makes for a much better snow song than any rubbish Christmas number 1 ever (besides Rage). Just listen to that happiness, it’s literally spewing from your screen. Seriously, you’re going to be smiling for weeks.

Ho hum, a slight Nintendo bias there! If you’ve got any other Snowy music you think is amazing, leave it in a lovely comment under this here blog post. Oh, and enjoy the snow!