Posts Tagged ‘Left 4 Dead 2’

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Dala’s Game’s of the Decade 5-3

January 19, 2010

This was meant to be 5-1 but I spent so long writing about these three I decided to finish it off tomorrow. Enjoy!

5. Left 4 Dead 2

As with the Melee and Brawl position in the previous list you could substitute this for Left 4 Dead if you prefer your apocalypse more urban, your survivors more conventional, and your black dude less fat, but for me knocking the brains out a zombie’s nose with a cricket bat makes L4D2 the winner.

The new special infected are all winners as well and make versus ten times better.

‘Game of the Decade though? Really?’ Yes, twat, my list so it’s my favourite games games on it and boy oh boy is L4D2 one that I adore. Great games are made from the experiences created within them and any four player session of L4D2 will create memories, it’s the kind of game you and friends can gush about over several pints down the local, recounting that time you were the last survivor making a dash for the safe room with three zombies on your tail, suddenly the growl of a hunter fills your ears and in a moment of blind panic you spin and melee, batting him away mid leap before finishing the level in the safe house. Or the time you got side swiped by the tank after your team left you, downed and almost out you shoot your last bullets into him, as he reaches up for his final punch your friends lay into him and he collapses at your side and over the mic one says ‘we never leave a good man behind’. Forget ‘cinematic’ setpieces, these kinds of moments only happen in video games.

Left 4 Dead and its sequel bucked the trend of forced co-operation, no ledge is a centimeter too high therefore needing two people to scale it, and no buttons ask you to press them simultaneously like they’re your boss, all the situations that occur in a session are unpredictable and test the players to their wits end, with co-operative events happening organically as players yell for help whilst one friend is being reeled in by a smoker and another is wrestling with the randy jockey humping his face, you’re the man the entire run depends upon and if you manage it you’re a damn celebrity to them.

Melee combat, bloody good fun.

Memorable characters (for the most part) and an interesting ‘story’ helped give the game depth whilst additional game modes add hours of fun for those who enjoy killing some undead, Realism mode is fantastic. The brilliant gore engine added in part two was ace as well.

4. Super Mario Galaxy

Mario Galaxy is brilliant, the variety on display in the star collection whilst all typically cut from the same cloth (get coins or traverse stage to get star) was continuously toying with what it could do meaning in one level you could be trailing some music notes to make the Mario underground theme when in another you’re skating along water, then in another you’re riding a manta ray around a race track like a revenge seeking Steve Irving, then in another you’re fighting a giant mole, then in another you’re rolling a ball down a hill Monkey Ball style, then in another you’re clambering around the nether regions of a humongous bee.

Mario soaring from planet to planet is a brilliant feeling.

The beauty of Galaxy is the subtlety in which it uses the Wii’s innovations, but also in its limitless creativity with which it surprises you every time you think the designers might have run out of juice. Visually the game was a delight as well, the conventional locations were present but interspersed with Saturn-esque ring planets in which the ring was actually water, or a huge mansion in which, you guessed it, poor Luigi was trapped.

The music was brilliant as well; Nintendo tunes are normally the sort you’ll hum whilst writing rubbish blog posts (currently humming Mario Bros Underwater theme) but to do the music in Galaxy justice you’d need a well-rehearsed chamber choir. This is the kind of music that could raise the spirits of an entire cancer ward, go on, go to your local hospital and play it.

The 'planets' made all other platformers flat in comparison... Oh wait...

Mario Galaxy is a beautifully created video game, and an unrestrained expression and celebration of the medium’s most jubilant character.

3. Banjo Kazooie: Nuts & Bolts

Screw the haters, I bet you’re one of them, one of the ones that judged this on the fact it replaced the idea of jumping with a car with springs, or because Rare’s output since leaving Ninty has been ‘shite’ (go play Viva Pinata ya numpties), well more fool you because Nuts & Bolts was brilliant.

Brilliantly flawed however, the game had some rubbish design ideas such as carting jiggies to the center and getting chased by the cops, or some of the rubbish ‘LOG’S choice’ challenges, but when it was working well Nuts & Bolts was gaming gold dust.

It also looks drop dead gorgeous.

The vehicle creator was sometimes hard to use but rewarding when you got it, being asked to protect ‘Mr Fit’ as he runs around a course a novice player might try and fight all the enemies, a true genius will make a cage to go over the portly rodent whilst they laugh at enemies banging against it with no luck, or when you’re asked to take part in a dogfight and you create a disco ball death star, firing death in every direction.

Whilst games like Mario Galaxy created the genius in which you played, in Banjo a lot of your fun was created from your own imagination, sure there was always an obvious method to something, but breaking the game was half the fun. Winning a sumo match because my car had an ejector seat, meaning I remained in the ring whilst my opponent and ten tones of now inanimate vehicle plummeted to the ground below was brilliant, my friend however used springs to keep his vehicle intact, probably the more insurance friendly approach.

I made this abortion of a vehicle 😀

The multiplayer was also an under appreciated piece of genius, before the game’s release I feared it would be easily dominated by small children who’d unlocked everything whilst older people like myself were constantly turning the TV back to Question time or porn whenever parents or friends came in so they didn’t catch us spending our lives making brumm sounds whilst the Dalamobile Mk 3 laps the speckled mole and shoots a rocket up the native American woman’s tail pipe, but it was actually good fun thanks to tricky course design that favoured technical vehicles over powerful ones.

Klungo’s games were brilliant as well.

A true gem of a game.

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Second and First place coming tomorrow!

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The 2009 gaming checklist (aka the alternative GOTY awards).

January 8, 2010

2009 is over, finished, kaput, but did you sample the very best of gaming from last year? Well before 2010 gets into full swing (yes Bayonetta is awesome but it is only one game) you should make sure you check off the following essentials!

L4D2 – Boot to the Head.

I knew I needed to include something from the seminal Left 4 Dead 2, but it was a throw up between several things, the Hard Rain chapter, fending off the hordes during a metal concert, but in the end I settled on something that never gets old, smacking ten shades of claret out of zombies with blunt and or sharp objects.

From the first clang of the frying pan to the juicy slice of the katana L4D2’s melee is brutal, gory, and above all effective. In fact it’s currently being considered as a new dictionary definition of the word satisfying.

Insert sound: Thwak

HotD: Overkill – Play it with the Handcannon.

Gamers are split into two groups, those who have played House of the Dead: Overkill, and those who have not. Those who have played it are split into a further two, people who killed the undead limp wrested with a pathetic wii remote, and those that grew a pair and wielded the official Handcannon.

This is not just any piece of plastic, it’s a perfectly weighted piece of finely molded bad ass for you to give your wii remote the pleasure of sitting in, it turns an already amazing lightgun game into the real deal. Once you’ve used it, there’s no going back. It  beats that rubbish excuse for a lightgun Nintendo released any day, then again putting the wii remote inside a banana skin makes a better lightgun than that thing.

The Handcannon, brilliantly modelled by yours truly in blur-o-vision.

Halo: ODST – Vidmaster Endure.

Halo 3 ODST was a fun expansion pack and Firefight was fun, if a little long winded. However that first time you get endure, which coincidently wil probably be the last time you play firefight, is a real struggle. You and three friends figure, it’ll be easy to get that score! Until after an hour you begin to realize how long it’s going to take. The closing minutes of this two hour struggle are some of the tightest in a game in 2009, and the experience is best shared with others who don’t have the achievement as the elation felt afterwards is like a simultaneous ejaculation. Trust me, try it.

Firefight lasts far too long compared to other 'survival' modes, but it's still a blast.

Uncharted 2 – That Train Level.

I don’t have a PS3, and I have not played Uncharted 2. But I have been told by a reputable source (my mate Dave) that the train level is the best bit.

This is Nathan Drake, from Uncharted, in Shadow Complex.

Plants vs Zombies – F***ING BUNGEE ZOMBIES!

The third zombie enhanced game on this list and something everyone should have played, if only so you too can scream at the bungee zombies. By the roof levels any player of PvZ will be confident in their horticultural powered undead slaying abilities, until the bungee shows up for the first time.

‘YEEEEEEEEEEEEEEEEEEEEEEEEEEEAH!’ It screams as it hovers above your prized watermelon catapult, before yoinking it from before your very eyes.

And you will scream.

But then, as with a new vegetarian girlfriend, you’ll adapt or fail, as that’s what drives the perfect difficulty curve of PvZ.

FUUUUUUUUUUUUUU

Monkey Island: Special Edition – Something Old, Something New.

Every once in a while an element of gaming turns around, smacks you in the chops, and reminds you how far we’ve come in a short space of time, reliving Guybrush’s first adventure was one such smack.

So to fully appreciate this effect in full motion, press the button to swap the graphics and sound between old and new.

And do it again.

And again.

Addictive isn’t it? And if you’re playing on PC you can then say to yourself ‘how if the presentation is better, can they make the inventory and actions more awkward?’

Two steps forward, one step back.

If I wasn't so lazy, I'd have

merged these pics.

Street Fighter IV – HADOUKEN!

Like an old war veteran given a submachine gun, giving a gamer in their early to late twenties a copy of Street Fighter IV and a stick (or competent D-Pad) will induce flashbacks to a simpler time, a glorious time, possibly a treasured time, and then the nostalgia really kicks in.

Watch as their eyes scan the character select for their old flame; who will be there unless they’re mentally retarded (T. Hawk is shit), and the match starts. Chances are, they chose Ryu or Ken, chances are the first thing they will do is throw a Hadouken. And watch the smile spread across their face.

Still got it.

You’re not a real gamer until you can do these consistantly

Team Fortress 2 – Throw Piss on Someone.

Team Fortress 2 is a miracle in modern gaming, it stays a constant force in the minds of gamers thanks to Valve’s commitment to updates, and in 2009 we were given the best yet. The Jarate.

Playing as the sniper you now have the privilege of slam dunking a glass container of your liquid waste all over some helpless sap on the opposing team, watching it slowly drip off as your friends pummel them into the ground for being covered in pish. Yep, in 2009 Valve let us re-enact the best part of a night out in Glasgow.

Some call it gross, I call it effective waste recycling.

Trials HD – Getting past ‘that’ bit.

Trials is full of so many ‘that’ bits I couldn’t possibly name one, and everyone will find a ‘that’ bit in Trials that I daren’t say mine for fear of someone on the big bad Internet calling me a pussy. But anyway Trials HD is a hard game but it’s so quick to try again that we do, we try again, and again, and again, until on the eighty fourth attempt we get it, we cheer, we run around, we down the last of our beer, we start to question that twitching on our temple, we down another beer, we think the twitch is gone, or we can’t feel it, good enough.

And then the next bit is harder.

We degenerate into a caveman like dialect of grunts and splutters.

*gulp*

Borderlands – LUK AT MA GUNZ!

Borderlands is a game about guns. Big ones, small ones, some as big as your head, all tools of killing. Most fall into the category of mundane but every once in a while you’ll find a gun that makes you impersonate a monkey and you will need to show it off. In all honesty, Borderlands is a pretty average game but the ability to hop online with friends and say ‘watch my triple rocket launcher that electrocutes people and saves a starving African child every time I fire it’ is a joy no other game can match. God bless loot.

As fun a game as Borderlands is, these four have as much personality as a Cream Cracker. They leave a similar taste in the mouth as well.

Those are my ten moments that made 2009 a great year in gaming, apart from one from a reputable source (Dave), but if you think you’ve got any more why not share them here! Oh and make sure you actually, you know, go and do those ten. They’ll improve your life and maybe even make you a better person.

It’ll help you survive a zombie apocalypse anyhow.

2009 is over, finished, kaput, but did you sample the very best of gaming from last year? Well before 2010 gets into full swing (yes Bayonetta is awesome but it is only one game) you should make sure you check off the following essentials!

L4D2 – Melee.

I knew I needed to include something from the seminal Left 4 Dead 2, but it was a throw up between several things, the Hard Rain chapter, fending off the hordes during a metal concert, but in the end I settled on something that never gets old, smacking ten shades of claret out of zombies with blunt and or sharp objects.

From the first clang of the frying pan to the juicy slice of the katana L4D2’s melee is brutal, gory, and above all effective. In fact it’s currently being considered as a new dictionary definition of the word satisfying.

HotD: Overkill – Play it with the Handcannon.

Gamers are split into two groups, those who have played House of the Dead: Overkill, and those who have not. Those who have played it are split into a further two, people who killed the undead limp wrested with a pathetic wii remote, and those that grew a pair and wielded the official Handcannon.

This is not just any piece of plastic, it’s a perfectly weighted piece of finely molded badass for you to give your wii remote the pleasure of sitting in, it turns an already amazing lightgun game into the real deal. Once you’ve used it, there’s no going back. It  beats that rubbish excuse for a lightgun Nintendo released any day, then again putting the wii remote inside a banana skin makes a better lightgun than that thing.

Halo: ODST – Vidmaster Endure.

Halo 3 ODST was a fun expansion pack and Firefight was fun, if a little long winded. However that first time you get endure, which coincidently wil probably be the last time you play firefight, is a real struggle. You and three friends figure, it’ll be easy to get that score! Until after an hour you begin to realize how long it’s going to take. The closing minutes of this two hour struggle are some of the tightest in a game in 2009, and the experience is best shared with others who don’t have the achievement as the elation felt afterwards is like a simultaneous ejaculation. Trust me, try it.

Uncharted 2 – That Train Level.

I don’t have a PS3, and I have not played Uncharted 2. But I have been told by a reputable source (my mate Dave) that the train level is the best bit.

Plants vs Zombies – F***ING BUNGEE ZOMBIES!

The third zombie enhanced game on this list and something everyone should have played, if only so you too can scream at the bungee zombies. By the roof levels any player of PvZ will be confident in their horticultural powered undead slaying abilities, until the bungee shows up for the first time.

‘YEEEEEEEEEEEEEEEEEEEEEEEEEEEAH!’ It screams as it hovers above your prized watermelon catapult, before yoinking it from before your very eyes.

And you will scream.

But then, as with a new vegetarian girlfriend, you’ll adapt or fail, as that’s what drives the perfect difficulty curve of PvZ.

Monkey Island: Special Edition – Something Old, Something New.

Every once in a while an element of gaming turns around, smacks you in the chops, and reminds you how far we’ve come in a short space of time, reliving Guybrush’s first adventure was one such smack.

So to fully appreciate this effect in full motion, press the button to swap the graphics and sound between old and new.

And do it again.

And again.

Addictive isn’t it? And if you’re playing on PC you can then say to yourself ‘how if the presentation is better, can they make the inventory and actions more awkward?’

Two steps forward, one step back.

Street Fighter IV – HADOUKEN!

Like an old war veteran given a submachine gun, giving a gamer in their early – late twenties a copy of Street Fighter IV and a stick (or competent D-Pad) will bring back flashbacks to a simpler time, a glorious time, possibly a treasured time, and then the nostalgia kicks in.

Watch as their eyes scan the character select for their old flame; who will be there unless they’re mentally retarded (T. Hawk is shit), and the match starts. Chances are, they chose Ryu or Ken, chances are the first thing they will do is throw a Hadouken. And watch the smile spread across their face.

Still got it.

Team Fortress 2 – Throw Piss on Someone.

Team Fortress 2 is a miracle in modern gaming, it stays a constant force in the minds of gamers thanks to Valve’s commitment to updates, and in 2009 we were given the best yet. The Jarate.

Playing as the sniper you now have the privilege of slam dunking a glass container of your liquid waste all over some helpless sap on the opposing team, watching it slowly drip off as your friends pummel them into the ground for being covered in pish. Yep, in 2009 Valve let us re-enact the best part of a night out in Glasgow.

Trials HD – Getting past ‘that’ bit

Trials is full of so many ‘that’ bits I couldn’t possibly name one, and everyone will find a ‘that’ bit in Trials that I daren’t say mine for fear of someone on the big bad Internet calling me a pussy. But anyway Trials HD is a hard game but it’s so quick to try again that we do, we try again, and again, and again, until on the eighty fourth attempt we get it, we cheer, we run around, we down the last of our beer, we start to question that twitching on our temple, we down another beer, we think the twitch is gone, or we can’t feel it, good enough.

And then the next bit is harder.

We degenerate into a caveman like dialect of grunts and splutters.

Borderlands – LUK AT MA GUNZ!

Borderlands is a game about guns. Big ones, small ones, some as big as your head, all tools of killing. Most fall into the category of mundane but every once in a while you’ll find a gun that makes you impersonate a monkey and you will need to show it off. In all honesty, Borderlands is a pretty average game but the ability to hop online with friends and say ‘watch my triple rocket launcher that electrocutes people and saves a starving African child every time I fire it’ is a joy no other game can match. God bless loot.

Those are my ten moments that made 2009 a great year in gaming, apart from one from a reputable source (Dave), but if you think you’ve got any more why not share them here! Oh and make sure you actually, you know, go and do those ten. They’ll improve your life and maybe even make you a better person.

It’ll help you in a zombie apocalypse anyhow.